Sony patents an AI to assist in games like a good player two

Ryan Daws is a senior editor at TechForge Media, with a seasoned background spanning over a decade in tech journalism. His expertise lies in identifying the latest technological trends, dissecting complex topics, and weaving compelling narratives around the most cutting-edge developments. His articles and interviews with leading industry figures have gained him recognition as a key influencer by organisations such as Onalytica. Publications under his stewardship have since gained recognition from leading analyst houses like Forrester for their performance. Find him on X (@gadget_ry) or Mastodon (

Many of us are guilty of giving up on a game because of a long grind or seemingly insurmountable challenge, but Sony’s latest patent shows the company wants to change that.

Some masochists enjoy the pain of being repeatedly beaten in games like Dark Souls – it’s understandable, overcoming those challenges is a great feeling – but most of us have a breaking point where the power button gets hit and the game just ends up collecting dust on a shelf.

A patent spotted by SegmentNext details an AI which learns from the human player and can continue when they’re not playing:

“The method includes monitoring a plurality of game plays of the user playing a plurality of gaming applications,” the patent explains.

“The method includes generating a user gameplay profile of the user by adjusting the default gameplay style based on the plurality of game plays, wherein the user gameplay profile includes a user gameplay style customized to the user. The method includes controlling an instance of a first gaming application based on the user gameplay style of the user gameplay profile.”

It’s easy to see how such an AI could be used in grind-heavy games to reach a required level, or another player’s AI that has completed a particular challenge could even be used to overcome it rather than lead to a situation where they give up completely.

For those who feel that level of intervention is cheating, the AI could instead offer tips to the human player as they’re gaming. The AI basically wants to be a helpful player two rather than the person on your couch that mocks you and then does worse when they take the controller.

While great strides have been made in making games accessible for people with disabilities, there are some parts of games which remain problematic even with the best intentions of developers. These individuals will also benefit from an AI which can take the reins for a bit and allow them to continue enjoying the rest of the game and the increasingly immersive storytelling many provide.

(Photo by Fabian Albert on Unsplash)

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